5/25/2023 0 Comments Autodesk 3ds max architecture![]() We use these Primitives to construct Exterior and Interior Architecture and then transform them into Polygon, Mesh, Patch, or NURBS Surfaces to edit and create various shapes and designs.Furthermore, we have the expanded primitives, which are an extension of the regular Primitives. Standard primitives can be used to make basic Shapes and Objects, which can then be further edited by converting them to Editable Polygons and Surfaces. ![]() Since 3Ds Max is primarily a 3D software, it includes a variety of tools and functions to assist with the creation of 3D models. Left, Front, Top, and Perspective are the four Viewports of the software.
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